Friday, June 3, 2011

Behold, The Night

My dog scratches upon the wooden door
I rush and let her go outside, she finishes her business
I hesitate, for in the corner of my eye
spirits in the solemn void, mock me with their greatness

Some gaze back upon the idle, vibrant sphere
the cause of our demise, without any animus
Others circumvent us, unaware of our existence
unconcerned with our dilemmas, indifferent to our presence

Behold, the night 
the great adversary of the day
for day must fight, and then he rests
enter night, he has come to stay



Thursday, May 26, 2011

Average Update

I've found that writing in Italics makes everything look a tad bit more elegant (i.e. something that I lack). PERHAPS BY TAKING IT A STEP FURTHER AND WRITING IN CAPITAL LETTERS and ITALICS, I'LL BE ABLE TO BREAK THE ELEGANCE BARRIER AND DRINK TEE WITH QUEEN ELIZABETH ON HER ROBOTIC TYRANNOSAURUS REX, WHILE DISCUSSING THE BENEFICIAL EFFECTS OF A DEMOCRATIC OR AUTOCRATIC COMMUNE. Or maybe you've realized what a waste of time reading that into really was. Regardless, it is 27th day of the fifth month, of the 11th year of the 21st century. And NOT A LOT has happened since my last post. You know, fornicating future cyborg diplomats aside, that is. But the release of a video game (they're kind of a big deal around these parts) known as L.A. Noire, along with the release of Portal 2 earlier this year, has given me something that I thought I'd never see from this industry: change. I often refer to my earlier posts when I talk about video games. In this case, I'm talking about when I said that the Call of Duty/Madden formula will be the downfall of video games. I'd like to think that my post influenced the decisions of developers across the worlds. Some might question the possibility of influencing a project that was in development years before you knew how to create an AIM account. For lack of a better word, I would say time-travel. But on to my point. L.A. Noire is the most unique experience I've encountered since A Clockwork Orange, the game has you ascend the ranks of San Francisco law enforcement.




Peek-a-boo..Oh sweet Mercy!


 You play as Cole Phelps, a WWII hero awarded with the Silver Star who wants to continue his service to society. As the altruistic Phelps, you can gather clues, interrogate witnesses and suspects, drive through the streets of L.A. and chase down and shoot would-be criminals. The part that gets me, though, is the fact that I actually obey traffic laws, speed limits, and naturalistic advance. What these two games have done for the greater good of the video game industry is opened up a realm of opportunities for unique experiences, while also maintaining the very basic rule of a video game, making it fun...

Tuesday, May 3, 2011

It's been a while..

As you can obviously see, it's been months since my last post. I'd like to blame the extensive security features that blogspot uses. I'd also like to blame my (also obvious) inability to remember log-in information. But I'm back, and there's been quite a lot of events and topics I'd like to discuss. Now, as you shanties know, I try to cover a wide range of topics in my posts. Therefore, I am going to give my input on a few different political events (OBL's dead, in case you live in a cave *Bom, Bom, Ching*), as well as my input on this May 21st malarkey and the latest video game and movie releases (that's right, I'm looking at you Portal 2 and PSN). So sit back, grab a Minute Made Cooler, and develop some incurable seeing disorder brought on by constant LCD lighting.
OBL is dead, what does this mean for us? Well, that really depends on who us is. If us is a patriotic "Americanized" individual who leads with the Toby Keith victory chants, then this is yet another case of US supremacy. Or if us is an individual, hell-bent on the end of the world, then this is yet another step towards that reality. I believe this topic has already been shot through the eye (It's gonna' stick), so I'll leave you with that.
May 21st will either be the most enlightening day, the most disappointing day, or the most fun day. I'm sure most people think it's going to be natural disaster or world War 3 that'll put us away. But those are the people with no creativity and no real imagination when it comes to being annihilated. I'm personally hoping for zombies, but it would also be cool if the hand of God reached down from the heavens and swatted us from space like a ping-pong champion.
What's the only thing that could ruin the biggest week of videogame releases so far this year? Mmm, perhaps the colossal shut-down of the Playstation Network. But I'm not going to criticize Playstation for something like this. Nor would any real fan of the industry. And if it means a free month of Playstation plus, then get me fizzucking hacked.
Now, on to Portal 2. I thoroughly enjoy criticizing the FPS genre for it's lack of individuality and innovation (refer to second post). But every once in awhile, you'll get a game that not only adds it's own little twist, but rewrites the rules altogether. Portal 2 is the sequel to the highly praised videogame that would compare to a novella in the world of literature. Whereas Portal 2 is the extensive novel. I must admit that the game feels too similar to the first game in that you're basically re-treading the same water. But the fun part isn't on paper, it's when you listen to the rib-grabbing statements made by the characters (excluding the primary protagonist, that is). Or when you rely on your own knowledge and intellect in solving the puzzles, which are never too difficult. Demon's Souls this game is not.
I'm currently in the process of writing a story (I use that word because I'm not sure if I want to stick with a short-story or expand it to a novella or a novel). It focuses on the discovery of a modern witch's cove. I'll leave you with that. But any ideas or suggestions would be greatly appreciated. Once again, I'd like to apologize for any mistakes in grammer or historical/technical/religious(?) accuracy.
Gewd Nite///(I love slash marks)///

Wednesday, December 15, 2010

Let's Talk

Today's topic is something near and dear to my heart, video games. Let me first explain my infatuation with video games. I see video games as more than just something to kill the time with. I see them as the most interactive form of self-expression that a man is currently capable of doing. I see them as great bridges for kids to actually get interested in education. But most importantly, they're a defining role in the generation of tomorrow. So why is it that some people will never see video games as art? It's because the games that are being made are not games of artistic qualities. They're much more like "virtual board games" than an artistic experience. Don't get me wrong, I could dish out $60 for a Call of Duty game every year but where will you find anything beyond the excuse of a "cinematic experience"? That's the big excuse, that they're tying to compete with the film industry. Until developers stop caring about the financial value and start putting forth the time, effort, and creativity needed to make an artistic experience, than we'll be stuck in a never-ending pit of rehashed game mechanics, plot declinations, and another collapse in such a thriving industry.

Part 2 of this discussion will come next week.

Saturday, November 20, 2010

This is the first post of the blog. A blog worth every minute of this Saturday evening. Joe's Average Archive is a compilation of current interests, projects, and articles(reviews, editorials, etc.) That cycle through my head. Mainly, however, it is for me to express my opinions on the aforementioned subjects. The broad list of topics I will chew through, are as follows: Literature, Films, Sports, Video games, Music, Public Icons, Technology, History, Religion, Politics, and(my favorite) Food. I don't expect too many readers(If any) and the likely readers that stumble upon this page will have probably accidentally entered the wrong URL, come to put a virus on this page(is that possible?), or maybe they are secret agents claiming that I have exposed a huge government cover-up(too many Harrison Ford movies). To the readers who don't fall under those categories, thank you for reading and thank you for not being a secret agent planning on sniping me through an open window(Why didn't I purchase a house with less windows?!). 


Sincerely, Guiseppe